ModCS.Flash
The ModCS.Flash namespace contains functions related to the flash effects.
ModCS.Flash.Init()
ModCS.Flash.Init()
Resets the Flash effect, like done when starting a new save.
ModCS.Flash.ActMain()
ModCS.Flash.ActMain(fx, fy)
Runs the Flash act code at the camera position fx and fy, making it function for a new game mode the user may add.
ModCS.Flash.DrawMain()
ModCS.Flash.DrawMain()
Draws the Flash on screen, making it function for a new game mode the user may add.
ModCS.Flash.Spawn()
ModCS.Flash.Spawn(explosion, x, y)
Spawns a flash effect on screen. explosion, x, and y are optional parameters. explosion is a Boolean. If true, then a boss explosion effect will spawn at coordinates x and y.
ModCS.Flash.Reset()
ModCS.Flash.Reset()
Resets the flash state -- Used during a ModCS.Stage.Transfer().