ModCS.Profile
The ModCS.Mod namespace contains functions related to the save files of mods.
ModCS.Profile.Exists()
ModCS.Profile.Exists("ProfileName.dat")
Returns true if ProfileName.dat
exists. Returns true if the standard Profile.dat exists if there is no string attached.
ModCS.Profile.Save()
ModCS.Profile.Save("ProfileName.dat")
Saves the game when the function is called. The argument is optional, and will save as the standard Profile.dat if there is no string attached.
ModCS.Profile.Load()
ModCS.Profile.Load("ProfileName.dat")
Loads the game when the function is called. The argument is optional, and will load the standard Profile.dat if there is no string attached.
ModCS.Profile.GetName()
ModCS.Profile.GetName()
Returns the string of the most recent time the game saved, loaded, or checked for a save file.
ModCS.Profile.DuringSave()
This function is called whenever the game is saved.
Example
This example will print "Saving!" on every save.
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ModCS.Profile.DuringLoad()
This function is called whenever the game is loaded.
Example
This example will print "Loading!" on every load.
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