Player Equip
Player Equip Values are toggles that enable certain features for the player. They are mostly used in Cave Story for checking equipped items.
Note
Equip values are bit-wise. This means if you checked for "3", that would be like 1 and 2.
| Value | Bitwise Value | Usage |
|---|---|---|
| 0 | 0x0001 | Booster v0.8 (Ignored if v2.0 is equipped) |
| 1 | 0x0002 | Map System |
| 2 | 0x0004 | Arms Barrier |
| 3 | 0x0008 | Turbocharge |
| 4 | 0x0010 | Air Tank |
| 5 | 0x0020 | Booster v2.0 |
| 6 | 0x0040 | Mimiga Mask |
| 7 | 0x0080 | Whimsical Star |
| 8 | 0x0100 | Nikumaru Counter |
ModCS.Player.Equip()
ModCS.Player.Equip(value)
Sets the equip value value.
ModCS.Player.Unequip()
ModCS.Player.Unequip(value)
Unsets the equip value value.
ModCS.Player.HasEquipped()
ModCS.Player.HasEquipped(value)
Returns true if the equip value value is set. Returns false otherwise.