Player Equip
Player Equip Values are toggles that enable certain features for the player. They are mostly used in Cave Story for checking equipped items.
Note
Equip values are bit-wise. This means if you checked for "3", that would be like 1 and 2.
Value | Bitwise Value | Usage |
---|---|---|
0 | 0x0001 | Booster v0.8 (Ignored if v2.0 is equipped) |
1 | 0x0002 | Map System |
2 | 0x0004 | Arms Barrier |
3 | 0x0008 | Turbocharge |
4 | 0x0010 | Air Tank |
5 | 0x0020 | Booster v2.0 |
6 | 0x0040 | Mimiga Mask |
7 | 0x0080 | Whimsical Star |
8 | 0x0100 | Nikumaru Counter |
ModCS.Player.Equip()
ModCS.Player.Equip(value)
Sets the equip value value
.
ModCS.Player.Unequip()
ModCS.Player.Unequip(value)
Unsets the equip value value
.
ModCS.Player.HasEquipped()
ModCS.Player.HasEquipped(value)
Returns true if the equip value value
is set. Returns false otherwise.