Skip to content

Player Collision detection

ModCS.Player.TouchLeftWall()

ModCS.Player.TouchLeftWall()

Returns true if the player is touching a left wall.

ModCS.Player.TouchRightWall()

ModCS.Player.TouchRightWall()

Returns true if the player is touching a right wall.

ModCS.Player.TouchCeiling()

ModCS.Player.TouchCeiling()

Returns true if the player is touching a ceiling.

ModCS.Player.TouchFloor()

ModCS.Player.TouchFloor()

Returns true if the player is touching a floor.

ModCS.Player.TouchSlopeRight()

ModCS.Player.TouchSlopeRight()

Returns true if the player is touching a right slope.

ModCS.Player.TouchSlopeLeft()

ModCS.Player.TouchSlopeLeft()

Returns true if the player is touching a left slope.

ModCS.Player.TouchTile()

ModCS.Player.TouchTile()

Returns true if the player is touching any type of collision tile.

ModCS.Player.TouchWater()

ModCS.Player.TouchWater()

Returns true if the player is touching water.

ModCS.Player.HitFlag()

ModCS.Player.HitFlag(flag)

Returns true if the players hit_flag value has the flag specified.